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Old Feb 13, 2012, 07:30 PM // 19:30   #21
Furnace Stoker
 
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Merging BM and WS, wtf? No, nonononono, rangers do not need anything that crazy. Just make spirits worthwhile to bring in PvE (they did it with rits, they can do it with rangers) and make traps nonstackable and much powerful so they're useful in general PvE without making trap farming ridiculous.

Paragons need imbagon to get nerfed and motivation/command support shouts to get buffed (probably necessitating a splitting of either their primary attribute or many shouts and chants to prevent PvP from getting stupid again), to increase build diversity. They're already ridiculously powerful, their problem is they only have one build because everything else sucks (especially in comparison).

Smiting...really doesn't need much. It works very well where it works (ie, undead areas), RoJ works goddamn everywhere, and if you're not trying to do crazy damage it's a nice supportive line. No, you can't nuke like an ele or necro or mesmer. Grab some PvE skills if you want to do that. If smiting gets anything, it should be some AoE on some of its essential damage skills, nothing more.

Ele skill changes are likely already in the works. Frankly, I think they're fine. They have an astonishing amount of build diversity now. Water and earth could use a bit more help in the damage department, but that's about it.

Melee AI would be much appreciated.

The storyline I want them to pursue is Ebonhawke. Elona can wait. Lunatic Court is non-canon and non-essential as far as I'm concerned.

New greens will likely be ignored, unless there's something special about them (like the sword-wand or the bo-scythe).

@Silmar: I fully expect GW1 to make ANet some profit after GW2's release, if only through new players looking for old GW lore (or more likely, HoM items).
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Old Feb 13, 2012, 08:00 PM // 20:00   #22
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An update to melee hero AI would be my top of the list, in hopes it'd open up more opportunity in hero team build diversity. Like, I really want to make use of my Assassin heroes, they're so lonely. Also, I would really, really like to see a Monk skill update for their smite tree.

In the end I'm happy with anything. I really enjoyed GW:B, though frustrating at times. I'm excited to see what else they have in store
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Old Feb 13, 2012, 08:34 PM // 20:34   #23
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Quote:
Originally Posted by Konig Des Todes View Post
Please do find this quote, I've heard this once or twice and follow most news, but don't recall seeing this from a dev.
Here you go:
http://guildwars.incgamers.com/blog/...inds-of-change
Quote:
John Stumme: Currently, we’re not scheduled to be working on content for Elona – as this would require more time and resources than we’ve got on our hands. However the entire story for the possible content has been written, in case we decide to pursue it. Even if we don’t, I’d love to clean up the story and get it out to fans in some way, shape, or form – it’s been a project that Mike Zadorojny has been heavily invested in (when not doing exciting Guild Wars 2 things!).
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Old Feb 21, 2012, 09:29 PM // 21:29   #24
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I don't know about everyone else, but I'm ready for Adelbern to recall the Ebon Vanguard(maybe 3-6 short missions) to get them back to Ascalon City, and to have a (short 3-6) quest chain to get Keiran and Gwen to that place called Ebonhawke and establish the outpost.

Updates to skills, AI, and such are great. But I'd rather have storyline IMHO.
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Old Feb 21, 2012, 11:34 PM // 23:34   #25
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So Then... What's Coming Up Next?

Guild Wars 2, that's what coming next.

:P
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Old Feb 22, 2012, 01:22 AM // 01:22   #26
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Quote:
Originally Posted by mage767 View Post
So Then... What's Coming Up Next?

Guild Wars 2, that's what coming next.

:P
The Guild Wars 2 facebook page says an announcement tomorrow, so here's hoping for a release date or beta access.
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Old Feb 22, 2012, 04:55 AM // 04:55   #27
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Originally Posted by pakhavit View Post
I want straight forward Endless, random waves of all enemy types o.o

How about, an arena-like challenge mission.

Hard mode only.

Waves:
Game randomly pick a class.
Game randomly picks a non-boss (Lich, Tagachi, Mallyx, etc) creature type of that class.
Spawns three groups after each other of those types, in a 5/10/15 order.
Level = 20+1xWave# (first wave 20, second 21...so on)

After every wave, the NPCs get an armor buff of 1xWaves complete, and a health bonus of 10xWaves complete.

Every 5 waves you get a boss-like foe wave (Lich, Mallyx, etc) who gives moral boost on death.

Rinse/repeat for 50 waves.

That'd be sweet :3
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Old Feb 22, 2012, 05:44 AM // 05:44   #28
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I think I'm mentally transitioning to the point where I think GW2 release date is going to be announced soon (perhaps the announcement coming tomorrow). I'm hoping, optimistically, that it's closer than it would take the Live Team to start another major project. Maybe there are a few last items they could get out, but it's full-court press with all resources to get GW2 out.

May be totally wrong about this. In which case, then on to Nightfall GW:B
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